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Project Quebic

Project Quebic

My Role

Game Producer & Project Manager

Team

Xodic Studio (Team of 8)

Duration

1 year

Completed

September 2024

Awards & Recognition

  • Best Narrative - BU Game On (University Game Showcase)
  • Best Art Direction - BU Game On Expo (University Game Showcase)

Project Overview

Project Quebic is a 2D Metroidvania platformer set in an alternate, steampunk-infused Victorian London. Players navigate a richly detailed world of industrial marvels and social disparity, employing fluid traversal mechanics and a unique time manipulation ability.

Overview

Led a team of 8 student developers to create a 2D adventure game set in an alternate-history Victorian London. The game features fluid parkour mechanics, time manipulation abilities, and strategic combat, all wrapped in a distinctive steampunk aesthetic. Over one year, we delivered a playable demo that won Best Narrative and Best Art Direction at our university's game showcase.

Overview

Role: Producer and Project Manager

  • Directed project planning and execution, managing timelines and milestones for a cross-disciplinary team.
  • Coordinated programmers, artists, and designers, assigning tasks based on strengths and project needs.
  • Established production pipelines and communication protocols to align creative and technical efforts.
  • Oversaw the integration of gameplay, art, and sound into a cohesive player experience.
Role: Producer and Project Manager

Key Contributions

  • Guided the team through design challenges, defining core gameplay pillars to prevent feature creep.
  • Managed resource constraints by prioritizing essential features and adjusting scope as needed.
  • Facilitated art direction, ensuring the steampunk visual identity enhanced the game's atmosphere.
  • Guided the development of time manipulation features, balancing them for puzzles and combat.
Key Contributions

Achievements

  • Delivered a polished demo on , showcasing team synergy.
  • Secured two university awards, validating production quality and vision.
  • Built a collaborative team dynamic despite initial interdisciplinary hurdles.
Achievements
Skills Demonstrated

Skills Demonstrated

  • Project Management: Orchestrated a year-long development cycle with clear milestones.
  • Leadership: Unified a diverse team to meet creative and technical goals.
  • Problem-Solving: Navigated production challenges with strategic solutions.
  • Communication: Bridged gaps between departments for seamless collaboration.

Reflection

Project Quebic taught me how to balance ambitious ideas with realistic constraints, adapt to challenges, and lead a diverse team. These experiences have equipped me to manage complex projects and deliver results in a professional setting.